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The art of designing characters for rigging

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发表于 2022-9-14 20:45:51 | 显示全部楼层 |阅读模式
This is how Astroman was born, the character of Iker J. de los Mozos for his facial rigging course for 3D characters. He works as a Character Technical Director at Walt Disney Animation Studios, which has led him to participate in Oscar-winning films such as Frozen, Big Hero 6, Zootopia or Moana. Iker J. de los Mozos ( ikerclon ) also teaches the Rigging course: Facial Articulation of a 3D Character at Domestika, in which he teaches his students to articulate the facial expressions of a character designed in 3D. Iker works during the course with Astroman, a character that he himself has illustrated and which he has shaped in 3D.

This has been the process of photo retouching service creating the character: Iker J. de los Mozos and the art of designing characters for rigging 1 Iker started from an illustration of a character that he himself had drawn and modeled it with the help of ZBrush and Maya, adjusting the shapes and proportions. He decided to run away from the typical features of animated films and throw himself into a more stylized look, which would give him play when building the facial rig. He then did some retopology, to get his character ready to be able to articulate facial expressions without having to deal with the poly density created by ZBrush. He then did rigging tests sculpting an extreme smile on.



Astroman's face (you can see the time-lapse of the process in the second video below) and trying out the different expressions he works with during the course. Iker J. de los Mozos and the art of designing characters for rigging 7 Finally, he chose a pose and lit the scene correctly. She tweaked the colors, added a background, and some tweaks to the expression and lighting on Astroman's face. The one you see under these lines is the final result. Iker J. de los Mozos and the art of designing characters for rigging 10 Iker J. de los Mozos teaches the Rigging: Facial Articulation of a 3D Character course at Domestika , in which he teaches how to articulate the facial rig of characters designed in 3D.

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